* Implement casting delay length dependence from happens partly interrupts for this cast. * Implement dummy spell for quest item 33069. * Fixed: correctly apply negative skill bonuses to final value. In case PvP combat apply also temporary bonuses to used maximized defense/weapon skill value (permanent bonuses apply before already). * Fixed: possible crash at remove aura in dispel effect code if it triggered at dispel other cast applied to dispel target, possible crash at in dispel effect code if dispelled many aura of same spell, possible crash at steal aura from self at spell reflection (check this at casting and not allow in effect code also). * Interrupt spells casting at far teleports except teleportation spells at caster teleport. * Implement corpse reclaim delay dependence from character death count in last period. Restore corpse reclaim timer counting at client at loading if not expired. * Check power type for power drain effects only if set unit target (not for AOE spells) * Also do it not only for players * Fixed: shapeshift back to caster form should also free the druid of any movement impairing effects * Fixed ghost aura applying while logging out * Use COMMAND_FOLLOW as default command state for pet. * Fixed: Implement isolate state which is caused by some immunity spells and prevents the target to affect other units with area auras. * Fix heal amount from use 34471 item * Implement script AI support for non-controlled pets (guardian and mini-pets). * Implement triggering expected spell at aura 46308 remove or dispel. * Implement work portal spell 44876. * Remove unexpected resetAttackTimer() call at aggro creature attack start. * Fixed: check item requirement for non-passive permanent spells also. This fix problem with remove 29674 and 29719 at shield unequip. * Implement work of SPELL_EFFECT_POWER_BURN for not only mana (from existed spells: rage and energy). Also cast spells by creatures with many burn/drain effects for different power types. * Fix TARGET_ALL_ENEMY_IN_TARGET_AREA_INSTANT (allow use as target B, and select target around dest) * Fix TARGET_ALL_FRIENDLY_UNITS_IN_AREA (allow use as target B, and select target around dest) * Allow cast spells vs SPELL_EFFECT_POWER_BURN, SPELL_EFFECT_MANA_DRAIN if no target set (some aoe spells - 16040 item for example) * Fixed: resolve some unexpected aggro mobs. * Implement spell effect SPELL_EFFECT_APPLY_AREA_AURA_FRIEND (128) and SPELL_EFFECT_APPLY_AREA_AURA_ENEMY (129). * Fixed: not apply some single target teleportation spells to near standing multiply friendly/hostile targets. This fix unexpected mage portals/teleports work * Added lost crit part. * Fixed: load pet armor from DB for summon pets if set. * Fixed: apply auras that modify parry, crit or block chance also to creatures. * Fixed: do not lose happiness if in Arena/BG * Fixed: allow auto cast to stack spells * Fixed: pet's initial name should be creature family not creature name * Update list of areas when not provided XP for explicit creature kill. * Defense/weapon skills maxed in PvP fight. * Show Aura (079) SPELL_AURA_MOD_DAMAGE_PERCENT_DONE mods in client * Use spell dest coordinates (if present) for summon units * Allow multiple (not remove exist guard on next cast) Guardians summon for non player casters * Allow some teleports for units * Fix (53)TARGET_CURRENT_ENEMY_COORDINATES, its fix work and animamation for spells used this target type * Add caster in target list for SPELL_EFFECT_TRIGGER_SPELL if no targets present * Update pet name generation data. * Added more checks to CMSG_AUTOEQUIP_ITEM_SLOT * Implement item 35275 effect. * Fixed: prevent equip two-hand weapon in single hand in some cases. * Rewrite weapon based spell damage effects code. Apply SPELL_EFFECT_WEAPON_PERCENT_DAMAGE only to previous weapon effect fixed damage values, not apply fixed bonuses for 20243 and ranks in case empty stack of expected auras. * Fixed names in emote texts for pets * Detect SPELL_AURA_MOD_SKILL auras with negative values as a negative effect * Fixed: use in spell max/min distance checks distance from target center. This must solve some problems for cases when target stay near spell max/min distance. * Add hidden cooldown to 24398 and ranks spell proc.
* Code support for trinket 30664 effect. * Fixed: remove cast wrong passive aura at creature bear form casting. Shapeshift cast don't must cast from aura code another shapeshift aura. This is solve crash at creature casting 7090 spell. * Use reversed check for faction reaction masks that show better way for creature's expected reaction base at faction masks when masks not symmetric. * Return hostile state for player in case faction with reputation base at AtWar option (after forced reaction check). * Implement spell 770 and ranks effect apply stealth/invisibility immunity to target. * Implement apply one from instance specific spells. * Fixed: prevent attack creatures with faction that have flag FACTION_FLAG_PEACE_FORCED in attacker's faction reputation list. * Fixed: ignore movement packet with strange coordinates send at leave zeppelin (but not boat!), check on transport coordinates fit to transport size to prevent cheating, do same check at character loading to prevent stuck at loading for character at transport. Also overwrite orientation at move to start position at wrong loading position. * Fixed: prevented spell delaying caused by direct damage * Fixed: stun auras should not modify orientation of target * Fixed: stun auras should not remove fear auras * Fixed: use melee/ranged crit modifying auras not only for attacks by players but also for attacks by mobs * Fixed resurrection spells * Implement SPELL_EFFECT_QUEST_FAIL * Implement SPELL_EFFECT_KILL_CREDIT * Implement SPELL_EFFECT_FORCE_CAST (140). * Prevent concurrent resurrection attempts, correctly process resurrection request rejection. * Fixed: don't apply damage/heal spell mods two times for dots * Implemented sobering while being logged out * Implemented broadcasting new drunk state * Fixed some inebriate related formulas * Fixed: make creature always have melee weapon in ready state (if have) as expected. * Use DB values for creature melee/ranged base attack speed.
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